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ScienceUX

Accelerating scientific progress through UX design

User experience design is often used in industry to reduce friction and improve business outcomes.

In science, the stakes are different. Better tools can mean faster discoveries, treatments for diseases that don't have one yet, and less suffering for the people waiting on an answer.

We want to bring UX principles to scientific tools and systems, helping scientists explore, communicate, and advance knowledge with less friction. But lasting change can't come from one designer. Science needs more people who understand UX and can improve the tools within their own fields.

That's what ScienceUX is here to build: a community of scientists and designers working together to make science work better.

PeopleScienceDesignNeedInterfaceEvidenceScienceUX
UX is the missing element of scientific practice
Iterate, where appropriatePlan the human-centreddesign processUnderstand and specifythe context of useSpecify the user requirementsProduce design solutions tomeet the user requirementsEvaluate the designagainst requirementsEnd: Design solutionsmeet user requirements
The human-centred design cycle, adapted from ISO 9241-210:2019.

How it all began

  1. 2019

    A problem in plain sight

    After leaving tech for a PhD, Mike expected scientists to have the best tools available. Instead, he found scientists spending hours fighting outdated systems and clunky workflows.
    At first, he thought, “not my problem.” But a health scare during grad school changed his perspective. He decided to do something about it.

    Mike Morrison in a conference poster hall, shrugging between rows of text-dense posters on wooden easels.
  2. 2021

    #BetterPoster experiment

    Mike started with the scientific poster. The redesign went viral and began changing how scientists communicate their work.
    It was proof that change was possible.

    A row of posters at the EASL congress, two of them in the #BetterPoster layout with the main finding in large type.
  3. 2023

    Posters to bigger problems

    If design could improve scientific posters, what else could it improve?
    ScienceUX began bringing scientists and designers together to tackle bigger problems across scientific communication and workflows.

    Mike on stage at a conference, gesturing at a slide of an audience in silhouette.
  4. Today

    Building together

    What started with one experiment has grown into a community of scientists, designers, developers working together to make science work better.

    An illustration of a scientist, a designer and a developer working together at a lab bench.
  5. Next

    Building the lab

    Our goal is to create a well-funded lab for scientifically validated solutions to high-impact design problems across science.

    An illustration of a bright, well-equipped lab bench waiting for its team.

Team

People behind ScienceUX

Our community is growing, and we are always looking for more people to get involved and contribute to our mission.

  • Mike Morrison

    Psychologist, Designer

    Creator of the #betterposter movement with a background in web development and psychology, and a passion for improving science communication.

  • Michael Lai

    Lead UX Architect

    Freelance UX architect specializing in infographics and data visualization. He has worked across research, science, engineering, and IT, with experience spanning user research, information architecture, copywriting, graphic design, and business analysis.

  • Adithya Manavalan

    Design Technologist

    Engineer, designer, and researcher who builds simulation systems for academic research, production web apps for real clients, and tools used by researchers and developers. His work spans disciplines and rarely fits a single job title.

  • Anjali Raj

    Product Designer

    Designer with a background in Chemical Science and Technology, and a passion for open source and open standards. She brings design thinking to how science is done and shared, making tools and knowledge more accessible.

  • Zain Ali Shah

    Full Stack & ML Engineer

    Full stack developer and AI engineer working across 3D perception, computer vision, and edge computing, through to LLMs, retrieval-augmented generation, chatbots, and generative AI. Just as at home in embedded systems and firmware.

  • Thurstan Hethorn

    Interface & Product Designer

    Designer of interfaces, services, and products, digital or physical. Weighs aesthetic trends, technical possibilities, and human factors together to find the combination that makes a product excellent.

Invitation

Be part of the #BetterScience movement

You don't need a background in both science and design to contribute. Bring what you know, learn what you don't, and find a way to make science work better.